My Lunatic Life: 1 (the Lunatic Life Series)

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Subjects Teenage girls -- Fiction. Ghost stories. Psychic ability -- Fiction. Psychic ability.

My Lunatic Life (Lunatic Life, #1) by Sharon Sala

Teenage girls. Oklahoma -- Fiction.

High school senior Tara Luna's got all the usual teen problems: a new school, her attraction to a hunky guy, feuds with the Mean Girls, being regarded as an oddball outsider--PLUS she has psychic powers, a duo of protective, meddlesome ghosts AND an angry, threatening teen girl ghost who wants Tara to solve her murder-or else.

Now you know why she calls this "my lunatic life. View online Borrow Buy Freely available Show 0 more links None of your libraries hold this item.


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Common Knowledge Series Lunatic Life. Series: Lunatic Life Series by cover.

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Series description. How do series work? Helpers smithli 4 , Ramona00 1.


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  8. Series: Lunatic Life Series by cover 1—4 of 4 show all. My Lunatic Life by Sharon Sala. Lunatic Detective by Sharon Sala. Lunatic Revenge by Sharon Sala. Lunatic Times Two by Sharon Sala. Like in the earlier Touhou games, on dying the number of bombs will reset to the initial value of 3 bombs. Accumulated bomb fragments are preserved when the player loses a life.

    The counter is reset to 0 upon continuing after a game over, however. As usual, deathbombing is here. After being hit by a bullet, the player is given a very brief window of time to bomb and negate their death. The "death" sound effect will play, and the bomb will then activate. If you hold Shift, a colored dot will appear, showing the hitbox precisely.

    If the hit box of a character comes into contact with the hit box of an enemy bullet, laser, or the enemy itself, then you have been hit.

    Lunatic Times Two

    In Pointdevice Mode, lives are not used. Instead, the game is divided to chapters and each chapter ends with a waypoint. If the player gets hit the game state will automatically revert to that at the last waypoint, but with 0. In Legacy Mode, you start off the game with 3 lives that is, 2 extra lives.

    You can lose a life by getting "hit" by an enemy attack. In this game, the player's life stock is represented by a health bar with hearts. Extra lives are obtained by collecting 1up items or life fragments, which appear on collecting Chapter Finish bonuses replacing bomb fragments in Pointdevice Mode ; the number of fragments required per life is 3 in the main game and 5 in Extra. You can carry up to a maximum of 8 extra lives at a time.

    If you receive an extra life when you already have the maximum, that life will be lost. When you lose a life, you also lose 0. Also, all the bullets on the screen are cleared, and you become invulnerable for a short period of time. Upon losing all their lives, the player is given the choice to continue right where they left off. However, if you do continue, your current score will be reset back to 0, plus the number of times you have continued.

    The number of bomb fragments will be reset to 0, you can no longer save a replay after continuing, and can reach the "Bad Ending" if you finish the game. You may continue up to 3 times on Easy and Normal, 4 times on Hard, and 5 times on Lunatic. Each stage is subdivided into chapters. The boundaries between chapters, or waypoints, correspond to fixed points within the stage, as well as after every boss attack.


    • My Lunatic Life.
    • Lunatic Detective;
    • Account Options.
    • Handbook on the Pentateuch: Genesis, Exodus, Leviticus, Numbers, Deuteronomy.

    When the player passes a chapter they will receive a Chapter Finish Bonus below. In addition, in Pointdevice Mode the player's game state will be saved after each chapter, and if the player gets hit they will revert to the start of the chapter, except with 0. This deduction is capped, so unless you were low on power to begin with, you're guaranteed to have some amount of power regardless of how often you fail.

    The main challenge and the main attraction that appears at the end of each stage. Each boss has multiple lives, which are represented by stars shown at the upper left of the screen. Bosses usually alternate between attacking normally and attacking with spell cards , switching once with each health bar.

    Markers on the health bar indicate the start of a spell card attack when the boss' health is depleted that far. Normal attacks are typically incrementally stronger versions of the boss character's basic attack. Spell card attacks bedazzle the player with combinations of complex patterns that often involve the use of projectiles and obstacles crafted especially for use with that spell card.

    If the player manages to defeat a spell card attack without getting hit or using any bombs, a substantial score bonus is rewarded for the feat.

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    Each attack is accompanied by a timer.

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